| Free | Solo | Rack | Studio | Agency | |
|---|---|---|---|---|---|
| iPhones | 2 | 3 | 8 | 25 | 60 |
| Accounts | 16 | 24 | 64 | 200 | 480 |
| Macs | 1 | 1 | 2 | 5 | 10 |
| Clip storage | 500 MB | 25 GB | 100 GB | 250 GB | 500 GB |
| Platforms | 3 | 3 | 3 | 3 | 3 |
| Price | $0 for 7 days | $49/mo | $99/mo | $199/mo | $349/mo |
Accounts are eight per iPhone at every tier — the number the app guides to. Agency is monthly only for now; every other tier is 25% off paid yearly.
Yearly is 25% off on any paid plan.
Machines
How many Macs a licence covers is set by the plan — one on Solo, ten on Agency. Deactivate one from Settings → Account to free the seat. Dropping to a smaller plan never logs a Mac out: the ones already activated keep working and only the next new one is refused.
Trials
One free trial per person: seven days of the whole product, capped at two iPhones and sixteen accounts, no card. Paid plans carry no separate trial, so nothing stacks — buying ends the free one.
When a subscription ends
Anything already running finishes. Farmero stops starting new runs a day later, deliberately: a card expiring at 3am should not end four phones mid-post.
Nothing is deleted. Your accounts, templates and queue are where you left them if you come back.
Failed payments
Farmero does not cut you off on the first bounce. Cards get retried for several days first, and only a final failure ends the licence.
