How it works

Warm-ups

What a warm-up actually does, why it is slow, and why it stops.

A warm-up is Farmero using an account the way its owner would: opening the app, watching things, liking some of them, moving on.

What happens

  1. Switch to the account and prove it landed there by reading the handle
  2. Open the feed
  3. Watch each video for a varying number of seconds
  4. Scroll with a jittered finger path, not a straight line
  5. Like at the rate you set, not on a fixed cadence
  6. Stop after the session length you set

Every number there is a range, not a constant. Identical timings across a night are the easiest possible thing to spot.

Why it is slow on purpose

Watch times are drawn per video. Scrolls have varying travel and speed. Likes land at a rate rather than a rhythm. A warm-up that got through twice as much content would be twice as obvious.

Why it stops instead of guessing

Farmero finds things on screen by what they are — the like control, the handle, the feed — not by tapping remembered coordinates. When the app redesigns something and Farmero can no longer tell where it is, it stops and says so.

That is the deliberate choice. Blind tapping on an unrecognised screen is how automation posts to the wrong place, follows strangers, or files a report against somebody. A stopped run is a bad evening; a blind one is a lost account.

When a run aborts, Farmero saves an evidence bundle — what it saw and what it expected — under Evidence.

Settings worth knowing

  • Session length — how long an account runs before handing over
  • Like rate — a proportion of what it watches, not a count
  • Search mode — warms against a keyword's results rather than the home feed